I have taught in many programs at many universities, but none of them are as close to my heart as the NYU Game Center.
I have been part of the Game Center since its very start, teaching game design (first as an adjunct, then as a full-time professor) and planning its curriculum with Frank Lantz, Jesper Juul, Katherine Isbister, Charles Pratt, Dylan McKenzie, and others.
There is so much that I think we are doing right at the game center. We have kept a strong focus on game design as a craft and as a cultural practice. I have to admit, it is such a luxury to have a whole bouquet of classes focused on different aspects of games – as opposed to the typical situation where a single “game class” at a university has to cover everything from scholarship to design, production, history, business, etc.
Our lineup of events is amazing too. We have world-class designers and scholars come and speak. We host regular game tournaments watched by hundreds of thousands online. We have comissioned games for our annual No Quarter exhibitions that have won some of the most prestigious awards in the industry. Our game library is one of the largest on the planet. And in the fall of 2012 we start our latest endeavor – the Game Center MFA.
The NYU Game Center has helped make New York City the world capital for independent games. And we’ve made a global contribution to university-level games education. If I sound a little proud, what can I say? It’s because I am.
For more information, visit the NYU Game Center website.
Image credit: NYU Game Center posters, Rachel Morris