The Brooklyn Game Ensemble is an indie development group that came together to make experimental digital games. The group includes Josh Debonis, Naomi Clark, Vincent LaCava Nathalie Pozzi, Kristopher Schlachter, and me.
Our first game has the working title LIBRARY and is inspired by the idea of the infinite library from the short story The Library of Babel by Argentinian writer Luis Borges. It’s a singleplayer game that is focused on procedural play. That means instead of predefining levels in advance, the game emerges from a set of algorithmic variables, creating a new experience each time.
For example, the spaces of the game consists of rooms defined by organically arranged stacks of books. The exact layout of this space results from semi-random procedures, rather than plans that are defined in advance. Furthermore, the books in each room of the library are placed there because of semantic relationships. Other aspects of the game interaction, logic, and content all have a similar procedural focus.
We hope to release the game in 2012, but it’s an experiment, so it’s hard to predict an end date at this early stage. For more information about us and the project, check out the Brooklyn Game Ensemble development blog.